Sabo
An early prototype for the card game. Just for testing purposes at this stage.
Looking to add online multiplayer to it, but for now, it's very much a local multiplayer game. When it is the turn of the other player, press the ready button whenever you are ready to view the cards in your hand.
Would appreciate as much feedback as you feel comfortable with.
PS. If you see a greyish tint thing (not sure how to explain it as I have no idea what is it or what's causing it) on part of the bottom deck of cards, that's fine. Won't affect the gameplay. Just don't click on it because it won't do anything.
Edit --- Greyish tint thing fixed, as well as some other bugs that you may or may not have noticed.
Updated | 2 days ago |
Published | 12 days ago |
Status | In development |
Platforms | HTML5 |
Author | theKorax |
Genre | Card Game, Strategy |
Made with | Unity |
Tags | Casual, Local multiplayer, Turn-based |
Comments
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I love the concept. It reminds me of Marvel Snap
While playing the game I couldn't fully understand what was going on. When the opponent plays their card I only see it briefly, and then it is gone. This leaves me to wonder how I'm supposed to interact with the cards to play the game.
Glad you loved the concept. The marketing lead at the company I'm an intern at came up with it. Technically, you aren't meant to see the opponent's cards at all, as the end goal would be to make it an online multiplayer game, instead of just a local multiplayer game. You just have to try your best to get 7 resource cards before your opponent does and hope your attacks falter them, and their attacks don't do too much damage to yourself. I would be posting a tutorial on how best to play the game soon, hopefully, fingers crossed.
I look forward to seeing the tutorial and playing the game